Procedural Clouds in Blender 2.9+
Rendering done in cycles
The first in a new series of tutorials that are available in early access for our dev fund, yeah, its another way we're aiming to entice you to support our free render farm software for blender :), so there, shameless plug out of the way!
This tutorial is just under 30 minutes and you'll learn a simple-ish technique for creating realistic clouds in Blender using the cycles rendering engine. Its based on a similar tutorial from Kent Trammel who did this for eevee, we've adapted it for cycles.
You'll learn a little bit about textures coordinates and how to manipulate them to create interesting effects, specifically for creating the form of a cloud.
Assets for this tutorial are available to people supporting our development fund