artwork by Albin Merle, Koen Vissers, tom120934 and James Crowther
Next Dev Fund goal - USD2500 a month - 1 Dev, part time & all operational costs covered!
all operational costs covered! 🎉🎉
* All perks from a lower tier are included in a higher tier, except hard surface, e.g. subscribing at $10 a month doesn't automatically include the Hard Surface training package from the $4, its an option for each tier, available as an addition to a one year subscription at that tier.
**Video chat means one hourly session per month with Crowdrender Developers
What our subscribers say
We've already built a system that people genuinely use and care about, but we need your help to finish what we've started, in case you need convincing though, here's what a couple of our development fund supporters said about our software.
I think crowdrender is a brilliant idea. I can work from my MacBook and render with my PC which supports CUDA.
Also it’s fun to see my fellow students laboriously transfer their Maya projects to other computers and check their settings to render them in parallel, and I just push a button!
Here's what I like about Crowdrender. It not only connects multiple computers together to maximize their resources but it also connects people in a similar way. It allows artist/hobbyists who want to collaborate and share their collective resources/talents possible.
Hear from the creators
Thanks to you we reached our first funding goal!!
A huge HUGE thank you to everyone who supports us :D, on the 14th of April 2020 our development fund reached its first goal of $750 a month, helping us immensely by covering all our operating costs! Now we're ready to reach our next goal to fund development and make Crowdrender sustainable! Thanks everyone!
Going Open Source
Another reason to support our project, we're going to make the addon/plugin component open source. This benefits you as a consumer of the software in a number of ways.
1. More people can contribute, development is faster and of a higher quality. It also opens the way for more applications to be supported.
2. You can modify the code yourself to suit your project or fix an issue without having to wait
3. Far less opportunities for backdoors or security vulnerabilities since the code is open for all to scrutinise.
We've already got our GitHub account setup, we've just accepted donated code to make docker containers for our addon thanks to Zocker1600. We welcome contributions to the containers and the addon code once it's published.
We're listening and making major improvements
In 2018 we set out to create a beta project. We've been talking to many of you in the community to find out where we need to improve and what new features would make Crowdrender an indispensable tool. We're going to...
Give you two different modes to distribute rendering, tile based and frame based
Make rendering faster, new designs for our render management will significantly speed up rendering
Synchronisation will be significantly easier, especially for projects with external dependencies.
❤ You'll be able to connect to your render farm from anywhere! Take your laptop, go find a café or beach somewhere, and still be able to render with all your computers.
Made with Love ❤
Crowdrender is made by a handful of passionate developers who've done some seriously impressive stuff and we bring our talents to bear on this project. We've had our fair share of setbacks along the way, we keep going because;
The world desperately needs good software tools, the bad ones waste time and energy that no one can get back, we are dedicated to building the good variety
The world needs better business models, big corporate monopolies produce bad, expensive tools, we are dedicated to creating a fair business model where the tool maker and tool user are both happy with the deal they get.
We value sustainability above growth. We are a purpose and people first, profit (because its necessary) second organisation. We solve problems that matter, this is our key motivator. Money is a tool we use to achieve this purpose.
It is hard to convey how much we love doing what we do, and how excited we are to be doing it! Our hope is that you'll join us by supporting our project financially, making it available for future generations to enjoy.
Thank you to our supporters ❤!
$50 Level Supporters
Caetano Veyssières is da bomb 💣
$20 Level Supporters
❤ and hugs to Shawn Kitchin
🎉 celebrations for Jan Daglinckx
😲 awe inspired by Bob Green
🤯 Gábor Nagy made our heads go boom
🤟 much love for Phil Stopford
🎸 Kevin Solie is a rock star!
🥳 We're celebrating Marathon Hardware!
$10 Level Supporters
🤛 fist pumps for Manfred Knorr
👏 applause for Thomas Spangenberg
💯 points for Christopher Ryan
📣 massive shout out for Michał Sambora
🖖 longevity and prosperity for Robert Schwarz
🥳 party thrown for Angel Montanez
🏋️♂️ Christian Saury lifted us up!
⛽ we're all pumped up thanks to Francis Brown
🙇♂️ we are honoured that Aaron Smithey could join us
🎯 Simon Scheidegger hit the mark
🖥 Raimund Klink gave us upgrades!
🏆 Andrew Buttery is a champion!
🙏 Sun Jia Nan brings much honour!
🏠 Nicholas Salve rocks the house!
🔥 Ridder Werke, so hot right now :)
🧙♂️ Carl Cox is a wizard!
🤩 Allen Ghaida is a wizard!
🤫 shh Stephen Davies awesome!
🚀 Орлов Антон is the space cowboy!
🦸♂️ Тимур Сергеев is a super hero!
$5 - $9 you rock!
ShDr's Textures for 3d Design
$4 Pioneers - huge thanks to...
Polygoniq xyzzy s.r.o.
Cristobal Mora Temnerud
MakeItZone Industries Ltd
Sahir Jamil Shahid
Jay Granberg Media
Laurent van der Straten
Logical Elements LLC
Joachim Vedal Johansen
Ake Mora Temnerud
Xevi Costa Brugué
Mauro Pasquale Maiorino
Choi Moon Soo
Goncalo Simas Branco
Pieter Van Kets