artwork by Albin Merle, Koen Vissers, tom120934 and James Crowther

We make render farm software

It's our goal to provide you with the best render farm software solution there is. This year, we're building something new, something that will let you access computers anywhere on earth and build virtual, scaleable render farms to make rendering super fast! 

We've already built a system that people rave about, but we need your help to finish what we've started, in case you need convincing though, here's what a couple of our development fund supporters said about our software.

I think crowdrender is a brilliant idea. I can work from my MacBook and render with my PC which  supports CUDA.

Also it’s fun to see my fellow students laboriously transfer their Maya projects to other computers and check their settings to render them in parallel, and I just push a button! 

Koen Vissers

Here's what I like about Crowdrender.  It not only connects multiple computers together to maximize their resources but it also connects people in a similar way.  It allows artist/hobbyists who want to collaborate and share their collective resources/talents possible.

Shawn Kitchen

Hear from the creators

Signup as a regular supporter!

Get sweet perks!

$10/m

  • Access to new builds and updates

  • Access to our slack channel so you can chat with us! 

  • Access to exclusive content, such as live stream events with special guests.

  • Second highest priority for support tickets

x 17 subs

$20/m

  • Access to new builds and updates

  • Access to our slack channel

  • Access to exclusive content, plus

  • 1st in the queue for support tickets raised :) get your issues sorted quickly, your ticket has priority one in our support queue :D

  • Priority scheduling of bugs, if you discover a problem that needs a fix, it will be scheduled for work the next sprint.

x 4 subs

$50/m

  • Access to new builds and updates

  • Access to our slack channel

  • Access to exclusive content

  • Priority one in our support system, plus

  • Priority bug scheduling

  • Video chat support, for when you need urgent dev attention

x 1 subs

Fundraising Progress - Help us reach our first target to cover all our operational costs!

We need some life savers! For just $4 a month, literally the cost of a coffee, you can us help keep building crowdrender!

What will you get?

  • Access to new builds, updates

  • your name displayed on this page!

  • Elevated priority for support tickets  

x 101 subs

We love developing render farm software! But to keep going we need your support.

 

Our development fund is the future of our project, we're aiming to fund not just our operational costs, but development too, once we pass our first target of $750 we will keep raising funds to allow us to work on development full time.

We develop Crowdrender because;

  • We are super passionate about helping artists create!

  • We are building new and innovative software that we're excited about!

  • We want people to have affordable software, so if we reach our ultimate development fund target, our software will be free to use, just like open source projects like blender, gimp or krita.

Just in case you're still on the fence, here are some more reasons to support us!

Reasons to support us!

Software + Perks!

@ $4 get access to new builds and updates beyond the current release version.

@ $10 and above, get access to exclusive content, like this live stream event we recorded with The Mantissa and Oliver Villar from blend tuts! Also chat with us via our slack channel.

@ $20 and above, get priority scheduling for bug investigation and resolution.

@ $50 and above, get video chat support thrown in with everything else! 

Scroll up to signup or keep reading to learn more!

Going Open Source

Another reason to support our project is that, provided we get support for operational costs and development, we're going to make the addon/plugin component open source. This benefits you as a consumer of the software in a number of ways.

1. More people can contribute, development is faster and of a higher quality. It also opens the way for more applications to be supported.

2. You can modify the code yourself to suit your project or fix an issue without having to wait

3.  Far less opportunities for backdoors or security vulnerabilities since the code is open for all to scrutinise.

 

We've already got our GitHub account setup, we've just accepted donated code to make docker containers for our addon thanks to Zocker1600. We welcome contributions to the containers and the addon code once it's published.

We're listening and making major improvements

In 2018 we set out to create a beta project. We've been talking to many of you in the community to find out where we need to improve and what new features would make Crowdrender an indispensable tool. We're going to...

  • Give you two different modes to distribute rendering, tile based and frame based

  • Make rendering faster, new designs for our render management will significantly speed up rendering

  • Synchronisation will be significantly easier, especially for projects with external dependencies.

  • ❤ You'll be able to connect to your render farm from anywhere! Take your laptop, go find a café or beach somewhere, and still be able to render with all your computers.

Made with Love ❤

Crowdrender is made by a handful of passionate developers who've done some seriously impressive stuff and we bring our talents to bear on this project. We've had our fair share of setbacks along the way, we keep going because;

  • The world desperately needs good software tools, the bad ones waste time and energy that no one can get back, we are dedicated to building the good variety

  • The world needs better business models, big corporate monopolies produce bad, expensive tools, we are dedicated to creating a fair business model where the tool maker and tool user are both happy with the deal they get.

  • We value sustainability above growth. We are a purpose and people first, profit (because its necessary) second organisation. We solve problems that matter, this is our key motivator. Money is a tool we use to achieve this purpose.

It is hard to convey how much we love doing what we do, and how excited we are to be doing it! Our hope is that you'll join us by supporting our project financially, making it available for future generations to enjoy. You can do this by subscribing above, or you can customise what you want to donate below. 

You can choose how much to donate :)

If you prefer, you can decide your own amount to donate, and how often. Using the button below you can set the amount you'd like to donate, and make it a monthly or even a one off amount. Any regular donation that is at or above one of the subscription levels will get the same perks, for example, if you donate $12, you will get all the perks in the $10 subscription level.

Thank you for supporting our project, we really appreciate it!

Thank you to our supporters ❤!

$50 Level Supporters

Caetano Veyssières is da bomb 💣

$20 Level Supporters

❤ and hugs to Shawn Kitchin

🎉 celebrations for Jan Daglinckx

😲 awe inspired by Bob Green

🤯 Gábor Nagy made our heads go boom

$10 Level Supporters

🤛 fist pumps for Manfred Knorr

🤟 much love for Caetano Veyssières

👏 applause for Thomas Spangenberg

💯 points for Christopher Ryan 

📣 massive shout out for Michał Sambora 

🖖 longevity and prosperity for Robert Schwarz 

🥳 party thrown for Angel Montanez

💪 witness the strength of Семён Шитиков

🏋️‍♂️ Kevin Solie lifted us up!

⛽ we're all pumped up thanks to Francis Brown

🤩 star struck by Twin Force SL

🙇‍♂️ we are honoured that Aaron Smithey could join us

🎯 Simon Scheidegger hit the mark

🖥  Raimund Klink gave us upgrades!

🍺  cheers to Patrik Grip-Jansson!

🏆  seth vlach is a champion!

🙏  Sun Jia Nan brings much honor!

$5 - $9  you rock!

ShDr's Textures for 3d Design

$4 Life Savers - huge thanks to...

Georg Käfer

John Swanson

Espen Grimsgaard

Malcolm Robertson

Krysztof Jankowski

Rainer Seitner

Lalaland Synth

Lyckow Bäckman

Polygoniq xyzzy s.r.o.

Jim Bartlett

renderality.com

Thomas Kjellander

Fellipe Canal

Cristobal Mora Temnerud

Tomas Malling

Kevin Wright

Creatide.com

Alex Wanderley

Miles Lacey

Peter Burgess

Oren Fleetwood

Uwe Döring

Francisco Machado

Geoffrey Penny

Nando Dietz

Flowao Edutainment

makeIt.zone

Koen Vissers

Igor Reyes

William Morris

Mark Greenhalgh

Sven-Florian Kispert

Claus Arwilk

Chad Irby

Sean Hart

RandomBitsOfTech

michael woodrum

Nicholas Salve

Michael Marven

saleskit.io

Adam Barno

Tom Arenberg

Virginio Levrio

William Hawkes

Ben Smith

Carpe Santos

Richard Brown

haris.design

Sockdocs, Inc

Sébastien Guérin

Patrick Depoix

Justin Kenner

Major Deco

Ikemefuna Okafor

Ciolan Ionut

Gábor Nagy

Fanny Perez

Torbjörn Richt

Cody Darst

Rolf Gerold

Thomas Kamperschroer

Eric Speer

Michael Delaney

Ádám Simon

Jonathan Pitts

Nikola Pro

Kristian Mollenborg

Imo Hester

Ronald Swinderman

Scott Vanderford

Ben Sumner

nie xiaoguang

Andreas Lange

John Brunswick

satyam satyam

Sahir Jamil Shahid

Daniel Pecoraro

Piotr Lipiak

Felix Pahlke

Sascha Hub

Tristan Kenis

Jacob Oster

daBernd

Michael Wilson

HoodMusic

Jay Granberg Media

Amedeo Paglione

Jean Lochard

cristian koch rumpf

Tim Feathers

Laurent van der Straten

malon victor repollo

Martin McKee

Maxim Krusina

John Cargile

Logical Elements LLC

djappy

Dirk Eisner

Jeffrey Lord

Lorenz Wieseke

Mikhail Elizarov

Joachim Vedal Johansen

Lauvstad Media

Joel Stein

Alex Lindsay

Dallas Luther

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