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juliangrendell
Feb 20, 2019
In General Questions
Hi there- really new to blender and also crowdrender. Have been experimenting with the rigid body simulation, and discovered that rendering a physics sim animation lead to 250 duplicate frames. It did work when I converted the physics sim to keyframes. Is there a way to not have to do this conversion? I can see it being a problem if the simulation activity is also controlled by keyframes; there'd be no way of clearing the generated keyframes from the manually added ones. Unless there's a way of "tagging" keyframes that I haven't found out about. If this is the correct behaviour, is this the permanent, or are there plans for this to be improved in the future? Thanks in advance! Julian
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