really new to blender and also crowdrender. Have been experimenting with the rigid body simulation, and discovered that rendering a physics sim animation lead to 250 duplicate frames.
It did work when I converted the physics sim to keyframes.
Is there a way to not have to do this conversion?
I can see it being a problem if the simulation activity is also controlled by keyframes; there'd be no way of clearing the generated keyframes from the manually added ones. Unless there's a way of "tagging" keyframes that I haven't found out about.
If this is the correct behaviour, is this the permanent, or are there plans for this to be improved in the future?
Thanks in advance!