Forum Posts

knorthfe
Jun 18, 2019
In Bugs - Archived
I've been using CrowdRender for the past few days and I was able to get a whole animation done, but one thing that keeps coming up is frame tiles not syncing. Even though I can connect to other nodes and they say they are synced, and even after resyncing them, I'll find different tiles are starting on different frames, or seemingly rendering the same frame over and over. Here's some examples to show what I mean, though I've had this happen with other scenes too: (excuse the memes, needed to test alembic on an animated model) UPDATE: So the unique thing about this scene is it was originally created/animated in Maya, and I exported the models and animation using alembic. I imported it into Blender and remade the shaders and it played the animation. I packed the blend file so the textures travelled. When I rendered using CrowdRender my local machine would animate, but the render nodes would all still be in the T pose and wouldn't animate. What I didn't realize was that even if I packed the blend file, the alembic animation was getting its data from the alembic file, which is referenced in a mesh sequence cache modifier. The good news is, I seem to have gotten the tiles to work! The solution is to have a central server where you can host the alembic file, then do an absolute path to the .abc file in the mesh sequence cache modifier. Then save and resync the scene. If the render nodes have access to the absolute path mentioned in the modifier, it seems they will get the animation and the tiles will be synced. So I guess consider my question solved!
Frame tiles not lining up in alembic scene(Solved) content media
1
2
122
knorthfe
Jun 17, 2019
In Bugs - Archived
Hi! I recently tried out CrowdRender and it seems really promising. I have gotten two other peoples connected and working to render still frames. However, when I switch to animation it renders a frame or so and then abruptly crashes. I tried rendering without CrowdRender and have no issues as far as I can tell, so I'm wondering what is wrong. I've attached a crash log to see if that helps. Switching to fully guarded memory allocator. Blender 2.80 (sub 74) Build: 13/06/2019 17:58 Windows Release argv[0] = blender argv[1] = --debug argv[2] = --python-expr argv[3] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\knorthfe\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt') Read prefs: C:\Users\knorthfe\AppData\Roaming\Blender Foundation\Blender\2.80\config\userpref.blend read file Version 280 sub 39 date unknown hash unknown found bundled python: D:\Program Files\blender-2.80.0-git.8ac0fef4dfd1-windows64\2.80\python Traceback (most recent call last): File "D:\Program Files\blender-2.80.0-git.8ac0fef4dfd1-windows64\2.80\scripts\modules\addon_utils.py", line 351, in enable mod = __import__(module_name) File "C:\Users\knorthfe\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\BoxCutter\__init__.py", line 28, in <module> from . addon import preference, property File "C:\Users\knorthfe\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\BoxCutter\addon\preference.py", line 9, in <module> from . utility.modal import bevel File "C:\Users\knorthfe\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\BoxCutter\addon\utility\modal\__init__.py", line 5, in <module> from . import array, axis, behavior, bevel, display, draw, extrude, mirror, mode, move, offset, operation, origin, ray, refresh, solidify File "C:\Users\knorthfe\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\BoxCutter\addon\utility\modal\axis.py", line 1, in <module> from ... interface import topbar File "C:\Users\knorthfe\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\BoxCutter\addon\interface\topbar.py", line 58, in <module> @ToolDef.from_fn File "D:\Program Files\blender-2.80.0-git.8ac0fef4dfd1-windows64\2.80\scripts\startup\bl_ui\space_toolsystem_common.py", line 135, in from_fn return ToolDef.from_dict(fn()) File "D:\Program Files\blender-2.80.0-git.8ac0fef4dfd1-windows64\2.80\scripts\startup\bl_ui\space_toolsystem_common.py", line 128, in from_dict return ToolDef(**kw) TypeError: __new__() got an unexpected keyword argument 'text' 2019-06-17 14:47:07,245 ; INFO ; ###################### LOGGING START ####################### 2019-06-17 14:47:07,245 ; INFO ; Blender Version ; (2, 80, 74) 2019-06-17 14:47:07,245 ; INFO ; Bl Build type ; b'Release' 2019-06-17 14:47:07,245 ; INFO ; Bl Build Branch ; b'blender2.7' 2019-06-17 14:47:07,245 ; INFO ; Bl Platform ; b'Windows' 2019-06-17 14:47:07,245 ; INFO ; Bl bundled python ver ; 3.7.0 (default, Aug 26 2018, 16:05:01) [MSC v.1900 64 bit (AMD64)] 2019-06-17 14:47:07,245 ; INFO ; cr build type ; release 2019-06-17 14:47:07,245 ; INFO ; cr build branch ; trunk/Blender_addon/2.80/User r1286 2019-06-17 14:47:07,245 ; INFO ; cr system mode is ; 20 2019-06-17 14:47:07,245 ; INFO ; System architecture ; AMD64 2019-06-17 14:47:07,245 ; INFO ; Computer name ; gcmpkkawr7 2019-06-17 14:47:07,245 ; INFO ; Platform details ; Windows-10-10.0.17134 2019-06-17 14:47:07,245 ; INFO ; OS version ; ('10', '10.0.17134', '', 'Multiprocessor Free') 2019-06-17 14:47:07,288 ; INFO ; New session, creating directory and files 2019-06-17 14:47:07,294 ; INFO ; CRClient Network interfaces initialised 2019-06-17 14:47:09,245 ; INFO ; CIP is ALIVE Info: Total files 0 | Changed 0 | Failed 0 2019-06-17 14:47:09,494 ; INFO ; SIP is AlIVE Read blend: D:\Downloads\Hotdog\Blender\skateboard_render_test2.blend read file D:\Downloads\Hotdog\Blender\skateboard_render_test2.blend Version 280 sub 74 date 2019-06-14 00:12 hash 8ac0fef4dfd1 2019-06-17 14:47:12,806 ; INFO ; CRMain.init_session;Session already exists, using the session folder.... 2019-06-17 14:47:12,806 ; INFO ; CRClient Network interfaces initialised register_class(...): Warning: 'BlenRig_5_Interface' doesn't contain '_PT_' with prefix & suffix register_class(...): Warning: 'BlenRig_5_rigging_panel' doesn't contain '_PT_' with prefix & suffix register_class(...): Warning: 'BlenRig_5_mesh_panel' doesn't contain '_PT_' with prefix & suffix register_class(...): Warning: 'BlenRig_5_lattice_panel' doesn't contain '_PT_' with prefix & suffix Crowd Render user_session add-on enabled starting crowdrender... fake_module: addon missing 'bl_info' gives bad performance!: 'C:\\Users\\knorthfe\\AppData\\Roaming\\Blender Foundation\\Blender\\2.80\\scripts\\addons\\GoB.py' looking for children in : <bpy_struct, BlendData at 0x0000015325DAE9E8> looking for children in : <bpy_struct, Scene("Scene")> looking for children in : <bpy_struct, Object("Cube")> looking for children in : <bpy_struct, Mesh("Cube")> looking for children in : <bpy_struct, MaterialSlot("Material")> looking for children in : <bpy_struct, Material("Material")> looking for children in : <bpy_struct, Object("Light")> looking for children in : <bpy_struct, PointLight("Light")> looking for children in : <bpy_struct, Object("Camera")> looking for children in : <bpy_struct, Camera("Camera")> looking for children in : <bpy_struct, World("World")> looking for children in : <bpy_struct, ShaderNodeTree("Shader Nodetree")> looking for children in : <bpy_struct, ShaderNodeOutputWorld("World Output")> looking for children in : <bpy_struct, NodeSocketShader("Surface")> looking for children in : <bpy_struct, NodeSocketShader("Volume")> looking for children in : <bpy_struct, ShaderNodeBackground("Background")> looking for children in : <bpy_struct, NodeSocketColor("Color")> looking for children in : <bpy_struct, NodeSocketFloat("Strength")> looking for children in : <bpy_struct, NodeSocketShader("Background")> looking for children in : <bpy_struct, CyclesWorldSettings("")> looking for children in : <bpy_struct, RenderSettings at 0x0000015325DBD770> looking for children in : <bpy_struct, CyclesRenderSettings("")> looking for children in : <bpy_struct, CyclesCurveRenderSettings("")> hash_tree created top hash changed, new value: 1350811699319097689865040787342 STARTED CROWDRENDER starting crowdrender... looking for children in : <bpy_struct, BlendData at 0x0000015341CBE138> looking for children in : <bpy_struct, Scene("Scene")> looking for children in : <bpy_struct, Object("Light")> looking for children in : <bpy_struct, SunLight("Light")> looking for children in : <bpy_struct, Object("Camera.001")> looking for children in : <bpy_struct, Camera("Camera.001")> looking for children in : <bpy_struct, Object("Plane.001")> looking for children in : <bpy_struct, Mesh("Plane.001")> looking for children in : <bpy_struct, Object("deck")> looking for children in : <bpy_struct, Mesh("hotdog_uved.025")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Material("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_front_wheels")> looking for children in : <bpy_struct, Mesh("hotdog_uved.044")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_front_axel")> looking for children in : <bpy_struct, Mesh("hotdog_uved.005")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_front_base")> looking for children in : <bpy_struct, Mesh("hotdog_uved.007")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_front_bottom_bushing")> looking for children in : <bpy_struct, Mesh("hotdog_uved.008")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_front_bottom_washer")> looking for children in : <bpy_struct, Mesh("hotdog_uved.009")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_front_top_bushing")> looking for children in : <bpy_struct, Mesh("hotdog_uved.010")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_front_wheel_nuts")> looking for children in : <bpy_struct, Mesh("hotdog_uved.017")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_front_lock_nut")> looking for children in : <bpy_struct, Mesh("hotdog_uved.018")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_front_bearings")> looking for children in : <bpy_struct, Mesh("hotdog_uved.019")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_front_nut_01.003")> looking for children in : <bpy_struct, Mesh("hotdog_uved.038")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_back_wheels")> looking for children in : <bpy_struct, Mesh("hotdog_uved.011")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_back_base")> looking for children in : <bpy_struct, Mesh("hotdog_uved.012")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_back_axel")> looking for children in : <bpy_struct, Mesh("hotdog_uved.013")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_back_nuts")> looking for children in : <bpy_struct, Mesh("hotdog_uved.014")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_back_bearings")> looking for children in : <bpy_struct, Mesh("hotdog_uved.015")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_back_top_bushing")> looking for children in : <bpy_struct, Mesh("hotdog_uved.016")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_back_bottom_bushing")> looking for children in : <bpy_struct, Mesh("hotdog_uved.020")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_back_bottom_washer")> looking for children in : <bpy_struct, Mesh("hotdog_uved.021")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_back_wheel_nuts")> looking for children in : <bpy_struct, Mesh("hotdog_uved.022")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, Object("truck_back_lock_nut")> looking for children in : <bpy_struct, Mesh("hotdog_uved.023")> looking for children in : <bpy_struct, MaterialSlot("skateboard_MAT")> looking for children in : <bpy_struct, World("World")> looking for children in : <bpy_struct, ShaderNodeTree("Shader Nodetree")> looking for children in : <bpy_struct, ShaderNodeOutputWorld("World Output")> looking for children in : <bpy_struct, NodeSocketShader("Surface")> looking for children in : <bpy_struct, NodeSocketShader("Volume")> looking for children in : <bpy_struct, ShaderNodeBackground("Background")> looking for children in : <bpy_struct, NodeSocketColor("Color")> looking for children in : <bpy_struct, NodeSocketFloat("Strength")> looking for children in : <bpy_struct, NodeSocketShader("Background")> looking for children in : <bpy_struct, ShaderNodeTexEnvironment("Environment Texture")> looking for children in : <bpy_struct, NodeSocketVector("Vector")> looking for children in : <bpy_struct, NodeSocketColor("Color")> looking for children in : <bpy_struct, CyclesWorldSettings("")> looking for children in : <bpy_struct, RenderSettings at 0x0000015341DAF900>2019-06-17 14:47:13,235 ; INFO ; CIP is ALIVE 2019-06-17 14:47:13,375 ; INFO ; SIP is AlIVE skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0001.png" skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0002.png" skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0003.png" skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0004.png" skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0005.png" skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0006.png" skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0007.png" skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0008.png" skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0009.png" skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0010.png" skipping existing frame "D:\Downloads\Hotdog\Renders\skateboard0011.png" Evaluate all animation - 12.000000 WARNING! renderwin text beyond limit warning, channel with no rect set View Layer.Noisy Image.A warning, channel with no rect set View Layer.Noisy Image.B warning, channel with no rect set View Layer.Noisy Image.G warning, channel with no rect set View Layer.Noisy Image.R warning, channel with no rect set View Layer.Noisy Image.A warning, channel with no rect set View Layer.Noisy Image.B warning, channel with no rect set View Layer.Noisy Image.G warning, channel with no rect set View Layer.Noisy Image.R warning, channel with no rect set View Layer.Noisy Image.A warning, channel with no rect set View Layer.Noisy Image.B warning, channel with no rect set View Layer.Noisy Image.G warning, channel with no rect set View Layer.Noisy Image.R Saved: 'D:\Downloads\Hotdog\Renders\skateboard0012.png' Time: 00:25.16 (Saving: 00:00.28) Evaluate all animation - 13.000000 Memoryblock rendertext: end corrupt WARNING! renderwin text beyond limit warning, channel with no rect set View Layer.Noisy Image.A warning, channel with no rect set View Layer.Noisy Image.B warning, channel with no rect set View Layer.Noisy Image.G warning, channel with no rect set View Layer.Noisy Image.R warning, channel with no rect set View Layer.Noisy Image.A warning, channel with no rect set View Layer.Noisy Image.B warning, channel with no rect set View Layer.Noisy Image.G warning, channel with no rect set View Layer.Noisy Image.R warning, channel with no rect set View Layer.Noisy Image.A warning, channel with no rect set View Layer.Noisy Image.B warning, channel with no rect set View Layer.Noisy Image.G warning, channel with no rect set View Layer.Noisy Image.R Saved: 'D:\Downloads\Hotdog\Renders\skateboard0013.png' Time: 00:19.12 (Saving: 00:00.26) Evaluate all animation - 14.000000 Memoryblock rendertext: end corrupt WARNING! renderwin text beyond limit
0
3
62
K

knorthfe

More actions