Oh... sad to know its not posible.
Yes, reduce baking time is my main objective.
Well, render times baking lightmaps depends on the amount of samples, bounces and material complexity, its just like with a render. In order to bake a nice clean lightmap into a 4096px image I usually have to go up to 2000 samples and that could take around 2hours, which is not that much but I need to bake lots of maps and of course scene complexity will also affect baking times. The issue with baking lightmaps outside Unity is that is very hard to match both lighting enviroments therefore I was searching the way to get fast bakes in order to go back and foward between both softwares.
I've done distributed baking before with Vray and works very smooth but right now we are out of resources for new licenses for 3dsmax and vray.
I can understand texture baking is not the most demanded feature but with all the new game engines, where textures have a big role, I think it would be a nice feature to include.