This is probably user error... but various YouTube videos have made it look easy ;-)
We have a scene with various baked images, some animated textures (image sequences), and a metaflow fluid sim.
We set the blend file to pack all assets.
We're not getting any pink missing textures, but are getting quite different results from each node:
You can see two vertical lines roughly a third across on each image.
Interestingly, it's worse with CPU only rendering than using CUDA. Given the nodes have widely different GPUs, I'm very surprised CPU rendering is worse.
Right now we're using V0.2.2-BL280, but will be upgrading to the latest soon, and will try again.
But if there are any obvious "that's not going to work (yet)" aspects, or other obvious "gotchas", would love to hear about them.
We can also upload the source data somewhere if that's helpful.