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    msamuel679
    May 20, 2019
    Edited: May 20, 2019

    Auto-redistribution of render nodes based on tiles

    in Future Features

    Hey,


    One thing that I liked about Cinema 4D's Team Renderer is that it automatically redistributes render tiles to all the render nodes dynamically. It wasn't based on overall image %. Right now in CR (correct me if i'm wrong), each render node gets an overall % of the image to render. The issue is if one render node finishes earlier than another, it doesn't get reallocated. It just sits there waiting for the other nodes to finish the rest of the image. Is it a possibility in the future to have CR dynamically allocate render nodes based on tiles, instead of the overall image %? I think this would dramatically decrease render times.


    Thanks!

    10 comments
    10 Comments

    Share Your ThoughtsSign up to leave a comment.

    J
    James Crowther
    Sep 30, 2021

    Coming in V0.5.0, we hope! Currently working on this update and it's a pretty major overhaul to the internal architecture of the Blender part of the addon.

    Like

    L
    lendoublet
    Sep 17, 2021

    Absolutely!

    Like

    JohnDoe
    Jan 27, 2021

    Thumbs up! Most important feature!!

    Like

    E
    ericspeer70
    Oct 29, 2020

    Hello everyone. First time posting here.

    I would like to raise the previous idea of each connected computer doing its own frame during animations.

    Similar to the 32 slices or nodes presented for an individual image, but in this case for frames of animation.

    I have seen previous discussion of this, and I am wondering how close this is to being realized?

    Thanks to the whole blender community, and special thanks to the CrowdRender crew.

    We love you, E:)

    Like
    J
    James Crowther
    Nov 15, 2020
    Replying to

    Hi Eric, short answer, yes....


    Ok, just kidding :P we're definitely going to do this. It will be done after we roll our our new system which we're working on. This year has been a bit of a bugger for us, so we made slow progress with development so far. Hoping we can get things together and start releasing builds in early access in 2021.

    Like

    鐳
    鐳鍶
    Dec 12, 2019

    I suggest streaming tile transfer might save more time with this feature,transfer the tile immediately while the worker rendering other tile..

    Like

    鐳
    鐳鍶
    Dec 12, 2019

    yeah this is what I encounter,all node wait to the slow node to finish one frame or waiting for tile transfer. No per frame task queue function. This is quite waste of effect of multi-node rendering...but I have to say crowdrender really did the good job of intregrating into blender.I looking forward to this feature.

    Like

    me
    Oct 16, 2019

    This is exactly what I was going to ask for. I would suggest cutting up the frame in to 32 equal slices (assuming less than 32 nodes) or, number of slices = total number of nodes times four (or so) and each node works on a slice until finished at which time it asks for another slice until all done. The bar to create a cheap render farm out of a few number of old computers has never been lower, but the way it works now it is often not a benefit.

    Like

    msamuel679
    May 21, 2019

    That's great news. Thanks!

    Like

    J
    James Crowther
    May 21, 2019

    Hi @msamuel679 This is totally possible, its a part of the beta campaign that people are donating to, our first goal is to replace the load balancer with a new version that does what you have described. :D

    Like
    10 comments
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