This test render from an older project was rendered on 3 PC's. 2 PC's have a RTX 2070 and one has a RTX 3060. All machines where set to use CUDA. Is there a way to avoid that.
Hi Gerhard, apologies for the slow response, this issue is caused by denoising. We're currently working on a solution to this, a while back we used to use the compositor trick to overlap tiles to remove these artefacts, but we had to abandon that setup because it was too complicated and evil to maintain it.
The trade off for now is to turn off denoising. Though, if you have the latest version (V0.6.0 at the time of this reply) then, if you are rendering an animation, you can use denoising as we changed our approach of distributing work to each computer.
V0.6.0 sends entire frames to each computer which are then denoised properly and then sent back to the client machine.
If you need fast single frame rendering, then you might want to test which is faster, more sampled with CR distributing the render using tiles, or, using denoising on your fastest machine without using CR.
We're planning on re-introducing support for denoising properly in V0.9.0,
Hi Gerhard, apologies for the slow response, this issue is caused by denoising. We're currently working on a solution to this, a while back we used to use the compositor trick to overlap tiles to remove these artefacts, but we had to abandon that setup because it was too complicated and evil to maintain it.
The trade off for now is to turn off denoising. Though, if you have the latest version (V0.6.0 at the time of this reply) then, if you are rendering an animation, you can use denoising as we changed our approach of distributing work to each computer.
V0.6.0 sends entire frames to each computer which are then denoised properly and then sent back to the client machine.
If you need fast single frame rendering, then you might want to test which is faster, more sampled with CR distributing the render using tiles, or, using denoising on your fastest machine without using CR.
We're planning on re-introducing support for denoising properly in V0.9.0,