Hey, trying to set up some machines at my school using crowdrender, finally got them to sync but everything from the second machine is pink and some textures are syncing like the door and some aren't like the turret. I've tried a lot of the solutions I've found on the forum but I can't get it working. All textures are packed into the .blend. There's also no HDRI atm so the lighting is just area lights and a standard black background for my testing.
Both machines are identical windows machines rendering with optix, both have the same blender version 2.91.0 and same crowdrender version 0.2.9.
Thanks in advance!


Hi Bill, yeah, can see the problem, ok, you've packed, after you packed, have you tried saving the blend file, and then, making sure you're connected to that other computer, pressing "resync"?
The resync button sends the blend file to the other computer and overwrites its copy. If you didn't do that then the other computer most likely still has the old copy since crowdrender only transfers a file when you connect for the first time, or resync it manually.
Hey! Same error sadly, tried restarting both blender clients and I've checked again that I have the latest and greatest version CR 0.2.9
Same here. I Just started using Crowd- render today. Tried it on just 2 of 8 computers. The second one sends me second half of the rendered file in pink. My working theory is that it does not send textures
Found the solution. The project needs to be collected before "syncing". Also, If you make any changes in the main project you need to "Sync" all of the nodes again.
Doesn't work for me, the problem stays the same :S
Tried connecting two more computers, all of them get the same problem
I tested another project, that one works perfectly, trying to figure out what it could be, one thing i'm thinking about, does crowdrender not support UDIM textures? the door on the previous scene is just one texture but the turret is using udims, could that be it?
Edit: tested another project with UDIMs, that one doesn't work either
Hi Bill, kind of correct, but its actually Blender that doesn't support packing UDIM textures.
Are you able to share the textures on the network? You can share a folder from your client machine. Since you're using windows, you can with a little effort configure your master node to share the textures from a shared folder. I recommend using UNC paths. I did a video tutorial on how to do this, link is below. But feel free to ask questions if you get stuck :)
https://youtu.be/TOUSCaduE1s - windows sharing external assets - fixing 'pink bits'
@James Crowther i put the textures on a shared network drive the school has, works perfectly now, thank you so much for the help! :D
@Bill sorry for the belated congrats, but hell yeah! Congrats and great to hear :)