I am attempting to render an animation. The local node behaves normally, but remote nodes reload their render kernels every frame (see attached)
-- which sort of defeats the point of a KERNEL, but whatever. Anyway, this really slows down the render speed, since ~95% of the time spent per frame is used building kernels instead of rendering the scene.
This occurs on my Windows 7 x64 node running x2 4GB RX550s and Blender 2.79b (current stable version as of 06/16/18.)
Am I missing something? How can I fix this?