Love this animation by the way Paul! Ok, what I think happened is that one frame had a computer that failed to return a tile. This is not unusual. If you're rendered the animation out to individual images, you can easily re-render that frame and the sequence will be complete.
I've had to do exactly that using CR for my own projects. Also we're going to be making improvements to the software store stop frames having missing parts or the render from stalling. This is the goal we have on our crowdfunding campaign!
@Paul Reznick Ok, it looks like that one frame had a failed tile. As I mentioned in a comment on your video below, this does happen sometimes. I've had it happen to me, normally its not too much of an issue since I render to images and then compile each image into the final video file.
We're working on fixing it though, it will likely be fixed in the beta which we've started coding. Though its going to be a while since all the dev team have day jobs, including me, and we're working on this new design in our spare time as much as we can.
We're also trying to raise funds for the development and running of the website so we can work on this full time. Stay tuned for when we re-launch our campaign. The aim is to get the team working full time on this again so we can deliver crowd render 1.0.0 which will be sooo much better than what we have now :)
Yes - There is DOF, but it is applied and save to the .blend file. Also - I always do several saves and syncs before hit "render" just to make sure. But I will try again this weekend.
Hi Paul, please do, if you can't get it to work, then we'll for sure take a look, perhaps if you can share your blend file with us, e-mail is good for this unless its a huge file.
Hi Paul, did you add depth of field to this after you'd connected to the render nodes? I ask this because from what I can see, there is only one node that has the DOF effect. This is probably your master/local machine. The render nodes seem to not have any DOF.
This can happen if you connect to your nodes, then add something to the scene that is not automatically synced. Only very basic edits to existing data are supported, like moving objects, changing render settings.
To fix this, try resyncing the file with all your nodes, to do this, simply connect to each node you want to render with, then, once they are all connected and synced, press "resync". You should see the file uploaded again to each node. Then do some test frames to see if the problem is fixed.
If you have any further problems, please come back, we'll do our best to help :)
OK... It did render all the way through this time, and all frames seem to match, but it seems to be back to doing this. What would make it do this?
Hi James,
Yes - There is DOF, but it is applied and save to the .blend file. Also - I always do several saves and syncs before hit "render" just to make sure. But I will try again this weekend.
Hi Paul, did you add depth of field to this after you'd connected to the render nodes? I ask this because from what I can see, there is only one node that has the DOF effect. This is probably your master/local machine. The render nodes seem to not have any DOF.
This can happen if you connect to your nodes, then add something to the scene that is not automatically synced. Only very basic edits to existing data are supported, like moving objects, changing render settings.
To fix this, try resyncing the file with all your nodes, to do this, simply connect to each node you want to render with, then, once they are all connected and synced, press "resync". You should see the file uploaded again to each node. Then do some test frames to see if the problem is fixed.
If you have any further problems, please come back, we'll do our best to help :)