So just to clarify, you are saying that when rendering an ANIMATION crowdrender will not send different frames of the animation to different computers? ie: if I have 4 computers it will split frame 1 four ways, then split frame 2 four ways...etc and NOT send frame 1 to computer 1, frame 2 to computer 2...etc?
Wouldn't it be more efficient to do animations this way, particularly if the frame render times are relatively short?