Mar 11, 2017

Border render

1 comment



I don't know if this is a bug or just a feature not implemented yet, I was trying the linux version, I launched a render, a super dense mesh by the way (1,446,790 tris), sculpted with a lot of detail, a texture of noise to give some extra details of skine pores and using mycrodisplacement, this has worked amazingly well even using blender 2.78b on client and a compiled version from trunk today on server/master.


Now the real issue, on the server I was using a border render to cut the area of the camera for some lighting tests, I forgot to disable this, and when the render was finished I noticed that the part rendered in the client just ignored this and rendered all the area complete so I ended with an image with some extra area on one side.


If this is not a bug, please just ignore this or delete, and sorry for all the boring details, just wanna share that info in case was useful to know that the add-on is working very well with this very dense meshes.



Mar 15, 2017

Hi Julio, you never ever bore us! In fact this is great feedback so please keep testing and sending us issues as you find them. We'll make sure things get fixed.

Now this particular issue is a feature we're yet to support. It is planned though. So if you need this to get your scene to work, let us know. We're looking into a lot of features right now so its handy to have you point this out to us that you've got a good reason to have it!!




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