December 6, 2018

It can be tempting to think, "why not just make one really fast machine"? The problem is that you hit a bottleneck very quickly in the number of CPU's you can put into one system (or GPUs)

July 25, 2018

Our campaign was to build the next generation of our network rendering software. It would allow combining computer power from the cloud, from friends and from a local network. Something we knew people in the industry wanted.

But, despite a lot of research, networking an...

July 9, 2018

Distributed rendering helps you cut down render times, we delve into why and how.

March 22, 2018

Unreal's latest real time ray tracing reflection demo

So, you may have already seen Unreal's veeery impressive demo showing off real time reflected rays (if you haven't there is a link at the end of this short article). If you're working on CG or have a passion/hobby in...